How To Play: Guardian Rush
An endless runner where your Guardian runs forward automatically. Jump, slide, collect
gems, and survive as long as you can while the course gets faster.
Controls
Health
Hearts
Gems & Coins
Pets
Shop & Charge
Controls
Your Guardian runs forward on their own. You only need to react to obstacles with
jump and slide.
Jump: tap the jump button once to leap over ground obstacles.
Double Jump: tap again in mid-air for a second jump. You can jump up to two times before landing.
Slide: hold the slide button while on the ground to duck under overhead obstacles. Sliding only works while grounded.
Pause: open the pause menu to resume, restart, or return to the lobby.
Use jump for floor hazards and hold slide for overhead hazards.
Floor obstacles need jumps; ceiling obstacles need a held slide.
Health Drain & Obstacle Damage
During a run you have a separate health bar. This is not the same as lobby Hearts.
Max Health
5
Natural Drain
~3 minutes to empty
Obstacle Hit
-10% of max HP
Health slowly drains over time even if you never get hit, so every run has a natural time limit.
Hitting an obstacle also removes health. About ten hits can end a full health bar.
When health reaches zero, the run ends and you can choose to revive or view results.
The longer you survive, the faster the course scrolls and the denser obstacles become.
Watch both the obstacles ahead and your remaining health.
The upper HUD shows health, Coins, Gems, and run time.
Hearts, Currency & Revival
Hearts
Hearts are your lobby lives. Starting a run costs 1 Heart .
Maximum Hearts: 5
Natural recharge: about 1 hour per Heart
Buy with Medodo Coins: 30 Coins for 1 Heart
Buy with Gems: 1000 Gems for 1 Heart
You cannot buy more Hearts when you are already full
Empty Hearts refill over time, up to a maximum of five.
Revival
When your health hits zero, you can continue the same run once.
Cost: 10 Medodo Coins
Limit: 1 revive per run
Effect: restore full health and keep playing from where you fell
If you skip revive or cannot afford it, the result screen appears
Spend 10 Coins to revive, or end the run and view your result.
Gems, Medodo Coins & Score
Collectible gems raise your score and add Gems to your account. Medodo Coins are a
separate pickup used for pets, hearts, and revival.
Collectible
Score / Value
Notes
Small Gem
1
Available from the start
Middle Gem
2
Appears after about 20 seconds
Big Gem
3
Appears after about 60 seconds
Very Big Gem
5
Appears after about 120 seconds
Medodo Coin
+1 Coin
Spawns occasionally; not counted in score
Final score = Small x 1 + Middle x 2 + Big x 3 + Very Big x 5
Gems near your Guardian are pulled in by a magnet effect
Medodo Coins are spent in the lobby shop, pet unlocks, and revive
Pets
Unlock pets with Medodo Coins, then select one before a run. Only one pet bonus is
active at a time. Sprout is unlocked by default.
Choose the pet that matches your play style before starting a run.
Sprout
Gem and coin magnet range +20%
Free / Default
Voodoo
Ignore 1 obstacle collision per run
1000 Coins
Blaze
Move speed +5% for a tougher run
2000 Coins
JellyKing
Coin magnet range +50%
2000 Coins
Orion
15% chance to upgrade spawned gems to Very Big
3000 Coins
Shop & Coin Charge
Open the lobby shop to restore Hearts or top up Medodo Coins.
Heart with Coins: 30 Medodo Coins for 1 Heart
Heart with Gems: 1000 Gems for 1 Heart
MDDC Charge: enter how many Coins you want, check the required MDDC amount, copy the deposit address, then confirm after sending
Purchase a Heart from the lobby shop with Medodo Coins.
Enter a Coin amount, check the required MDDC, and complete the charge.