Guardian Rush app icon

How To Play: Guardian Rush

An endless runner where your Guardian runs forward automatically. Jump, slide, collect gems, and survive as long as you can while the course gets faster.

Controls

Your Guardian runs forward on their own. You only need to react to obstacles with jump and slide.

  • Jump: tap the jump button once to leap over ground obstacles.
  • Double Jump: tap again in mid-air for a second jump. You can jump up to two times before landing.
  • Slide: hold the slide button while on the ground to duck under overhead obstacles. Sliding only works while grounded.
  • Pause: open the pause menu to resume, restart, or return to the lobby.
Jump and slide controls in Guardian Rush
Use jump for floor hazards and hold slide for overhead hazards.
Floor and overhead obstacle types in Guardian Rush
Floor obstacles need jumps; ceiling obstacles need a held slide.

Health Drain & Obstacle Damage

During a run you have a separate health bar. This is not the same as lobby Hearts.

Max Health
5
Natural Drain
~3 minutes to empty
Obstacle Hit
-10% of max HP
  • Health slowly drains over time even if you never get hit, so every run has a natural time limit.
  • Hitting an obstacle also removes health. About ten hits can end a full health bar.
  • When health reaches zero, the run ends and you can choose to revive or view results.
  • The longer you survive, the faster the course scrolls and the denser obstacles become.
Guardian Rush in-game health and running view
Watch both the obstacles ahead and your remaining health.
Guardian Rush health bar
The upper HUD shows health, Coins, Gems, and run time.

Hearts, Currency & Revival

Hearts

Hearts are your lobby lives. Starting a run costs 1 Heart.

  • Maximum Hearts: 5
  • Natural recharge: about 1 hour per Heart
  • Buy with Medodo Coins: 30 Coins for 1 Heart
  • Buy with Gems: 1000 Gems for 1 Heart
  • You cannot buy more Hearts when you are already full
Guardian Rush Hearts and recharge timer
Empty Hearts refill over time, up to a maximum of five.

Revival

When your health hits zero, you can continue the same run once.

  • Cost: 10 Medodo Coins
  • Limit: 1 revive per run
  • Effect: restore full health and keep playing from where you fell
  • If you skip revive or cannot afford it, the result screen appears
Guardian Rush revive panel
Spend 10 Coins to revive, or end the run and view your result.

Gems, Medodo Coins & Score

Collectible gems raise your score and add Gems to your account. Medodo Coins are a separate pickup used for pets, hearts, and revival.

Collectible Score / Value Notes
Small Gem 1 Available from the start
Middle Gem 2 Appears after about 20 seconds
Big Gem 3 Appears after about 60 seconds
Very Big Gem 5 Appears after about 120 seconds
Medodo Coin +1 Coin Spawns occasionally; not counted in score
  • Final score = Small x 1 + Middle x 2 + Big x 3 + Very Big x 5
  • Gems near your Guardian are pulled in by a magnet effect
  • Medodo Coins are spent in the lobby shop, pet unlocks, and revive

Pets

Unlock pets with Medodo Coins, then select one before a run. Only one pet bonus is active at a time. Sprout is unlocked by default.

Pet selection screen
Choose the pet that matches your play style before starting a run.
Sprout

Sprout

Gem and coin magnet range +20%

Free / Default

Voodoo

Voodoo

Ignore 1 obstacle collision per run

1000 Coins

Blaze

Blaze

Move speed +5% for a tougher run

2000 Coins

JellyKing

JellyKing

Coin magnet range +50%

2000 Coins

Orion

Orion

15% chance to upgrade spawned gems to Very Big

3000 Coins

Shop & Coin Charge

Open the lobby shop to restore Hearts or top up Medodo Coins.

  • Heart with Coins: 30 Medodo Coins for 1 Heart
  • Heart with Gems: 1000 Gems for 1 Heart
  • MDDC Charge: enter how many Coins you want, check the required MDDC amount, copy the deposit address, then confirm after sending
Guardian Rush Heart shop
Purchase a Heart from the lobby shop with Medodo Coins.
Guardian Rush MDDC Coin charge panel
Enter a Coin amount, check the required MDDC, and complete the charge.