Backpacker Guardians app icon

How To Play: Backpacker Guardians

Pack weapons into your backpack, merge matching gear, then send your Guardian into automatic battle. Clear waves, grow stronger, and unlock new destinations.

Prepare Fight Loop

Each stage is cleared wave by wave. Between waves you rebuild your loadout, then fight again with stronger monsters.

  1. Prepare: receive three random weapons. Place the best ones into your backpack, merge matches, and optionally reroll.
  2. Fight: press Fight to start the wave. Weapons inside the backpack attack automatically.
  3. Improve: defeat every monster, collect gems, then return to Prepare for the next wave.
Backpacker Guardians prepare and fight screen
Prepare your backpack first, then start the automatic battle.
Automatic battle against monster waves
During battle your Guardian stays in place and weapons fire on their own.

Backpack Placement & Discard

Only weapons placed inside the backpack grid are equipped. Shape-fitting is the core puzzle of each prepare phase.

  • Drag weapons from the offer tray into backpack cells.
  • Weapons left outside the backpack are discarded when Fight begins.
  • Rerolling also clears unplaced offers and spawns a new set of three weapons.
  • Each stage can use a different backpack shape, so packing plans change as you progress.
  • During battle the backpack is locked and cannot be edited.
Backpack inventory placement
Fill the backpack carefully. Empty cells waste potential power.
Different backpack shapes used by stages
Backpack shapes change between stages and require different packing plans.

Inventory Bonus

  • Inventory Full: every valid backpack cell filled grants Damage +5%
  • Perfect Inventory: full backpack and every equipped weapon at max merge grants Damage +10%

Merge & Stats

Drop the same weapon with the same merge level onto another copy to upgrade it. An item can be merged up to two times.

Axe merge level 1 to Axe merge level 2 to Axe merge level 3
Merge Level Stat Multiplier
Level 0 (base) 1.0x Damage / Defense / Healing
Level 1 1.5x
Level 2 (max) 2.0x

Attack speed does not change when merging.

Weapon Stats

  • Damage: added to your Guardian's attack when that weapon fires.
  • Attack Speed: delay between that weapon's attacks. Lower is faster.
  • Defense: all equipped defense is summed and reduces incoming damage.
  • Healing: restores HP whenever that weapon attacks.

All Weapons

These are all weapon items defined in the game. Available weapons may vary by stage.

Axe

Axe

High damage with some defense and healing

DMG 12 / Heal 2 / DEF 2 / Speed 1.2

Ball

Ball

Small, fast 1x1 attacker

DMG 3 / Speed 0.5

Crossbow

Crossbow

Strong damage, awkward shape

DMG 20 / Heal 1 / Speed 1.5

Knife

Knife

Balanced damage and speed

DMG 8 / Speed 0.8

Shuriken

Shuriken

Compact and quick

DMG 5 / Speed 0.6

Spear

Spear

Long shape with solid damage

DMG 15 / Speed 1.0

Boomerang

Boomerang

Fast returns and easy placement

DMG 7 / Speed 0.7

Bow

Bow

Long shape with steady ranged shots

DMG 12 / Speed 1.1

Hammer

Hammer

Heavy strikes that hit hard

DMG 18 / DEF 1 / Speed 1.4

Mace

Mace

Crushing blows with light defense

DMG 14 / DEF 1 / Speed 1.1

Scythe

Scythe

Wide cuts with an awkward shape

DMG 16 / Speed 1.3

Shield

Shield

Strong defense and sustain

DMG 4 / Heal 3 / DEF 5 / Speed 1.5

Staff

Staff

Healing-focused with moderate damage

DMG 9 / Heal 2 / Speed 1.0

Sword

Sword

Reliable blade with solid damage

DMG 10 / Speed 0.9

Reroll, Shield & Battle Speed

Reroll

During Prepare, spend gems to replace your current weapon offers.

  • Only one reroll per wave
  • Cost is based on how many times you have rerolled in the current run
  • Sequence: Free, then 10, 20, 40, 80, and so on
Backpacker Guardians reroll button
The button shows the Gem cost of the current reroll.

Shield

In battle, activate Shield for 3 seconds of invincibility. It can be used once per wave.

Shield
Guardian protected by Shield during battle
Shield protects your Guardian from damage for three seconds.

Battle Speed

Cycle battle speed with the accelerate button: x1, x2, x3, then back to x1.

Battle speed control
Tap the speed control to cycle through x1, x2, and x3.

Stages, Waves & Difficulty

There are many destinations to conquer. Early stages have 15 waves; later stages climb to 20, 25, 30, 35, and eventually 40 waves.

  • Examples of early destinations: Calm Steam, Burning Earth, Frozen Earth, Lost Temple, Sky Island
  • Monster count grows with stage number and current wave
  • Monster HP, damage, and move speed also scale as you progress
  • Clearing a stage unlocks the next destination and awards coins
Goblin Slime Orc
Backpacker Guardians stage selection
Select an unlocked destination from the Battle tab in the lobby.
Wave Spawn Count
3 + stage x 2 + wave
Clear Coin Reward
(stage + 1) x 10

Resume a Run

After each successful wave, your progress is saved: backpack contents, merge levels, earned gems, reroll count, stage, and wave.

  • Return to the lobby and choose Resume to continue from the next prepare phase.
  • Decline resume to clear the saved session and start fresh later.
  • Quitting from pause ends the run and claims earned gems (no clear-coin bonus).
Backpacker Guardians resume popup
Resume the saved run or quit and start fresh.

Character Purchase, Upgrade & Skins

Open the Guardians tab in the lobby to unlock, select, upgrade, and dress your fighters.

Cally

Cally

ATK 5 / HP 30

Default free

Ruby

Ruby

ATK 6 / HP 26

1000 Coins

Silver

Silver

ATK 6 / HP 32

1200 Coins

Bloom

Bloom

ATK 7 / HP 28

2000 Coins

Upgrades

  • Upgrade cost: 50 x current level Coins
  • Success chance starts at 90% and decreases with level (minimum 25%)
  • Each level: +3 Attack and +5 HP
  • Failed upgrades still spend coins, but the level does not rise
Guardian upgrade screen
Review the Coin cost and success chance before upgrading.

Skins

Each Guardian has cosmetic skins. Original is free. Combat and Swimsuit skins can be purchased with coins after the Guardian is unlocked.

Cally Original

Original

Free

Cally Combat

Combat

500 Coins

Cally Swimsuit

Swimsuit

750-1000 Coins

Currency, Revival & Charge

Gem Medodo Coin
  • Gems: earned by defeating monsters during a run. Used for rerolls, then claimed to your account when the run ends.
  • Coins: earned from stage clears and MDDC charge. Used for Guardians, upgrades, skins, and revival.
  • Revival: when your Guardian falls, spend 10 Coins once per run to restore full HP and retry the current wave.
  • MDDC Charge: from the lobby coin button, enter the coin amount, review required MDDC, copy the deposit address, and confirm after sending.
Backpacker Guardians revive panel
Spend 10 Coins to revive once, or return to the lobby.
Backpacker Guardians MDDC Coin charge panel
Enter a Coin amount, check the required MDDC, and confirm the charge.