Drop the same weapon with the same merge level onto another copy to upgrade it.
An item can be merged up to two times.
Attack speed does not change when merging.
These are all weapon items defined in the game. Available weapons may vary by stage.
Axe
High damage with some defense and healing
DMG 12 / Heal 2 / DEF 2 / Speed 1.2
Ball
Small, fast 1x1 attacker
DMG 3 / Speed 0.5
Crossbow
Strong damage, awkward shape
DMG 20 / Heal 1 / Speed 1.5
Knife
Balanced damage and speed
DMG 8 / Speed 0.8
Shuriken
Compact and quick
DMG 5 / Speed 0.6
Spear
Long shape with solid damage
DMG 15 / Speed 1.0
Boomerang
Fast returns and easy placement
DMG 7 / Speed 0.7
Bow
Long shape with steady ranged shots
DMG 12 / Speed 1.1
Hammer
Heavy strikes that hit hard
DMG 18 / DEF 1 / Speed 1.4
Mace
Crushing blows with light defense
DMG 14 / DEF 1 / Speed 1.1
Scythe
Wide cuts with an awkward shape
DMG 16 / Speed 1.3
Shield
Strong defense and sustain
DMG 4 / Heal 3 / DEF 5 / Speed 1.5
Staff
Healing-focused with moderate damage
DMG 9 / Heal 2 / Speed 1.0
Sword
Reliable blade with solid damage
DMG 10 / Speed 0.9
Pistol
Fires a round that deals 10% of the foe's current HP
HP 10% / Speed 0.7 / Size 2×1
Shotgun
Fires 3 pellets. Knocks back the front 3 foes for 5% HP each
HP 5% ×3 / Knockback / Speed 1.4 / Size 2×2
Laser Gun
Fires a piercing beam that deals 6% of each foe's current HP
HP 6% pierce / Speed 0.9 / Size 2×2
Arrow
Compact 1×2 shaft that fits leftover bag cells
DMG 10 / Speed 0.55 / Size 1×2
Rifle
A long forward shot that deals 12% of the foe's current HP
HP 12% / Speed 1.5 / Size 1×3